Metal Gear Solid 5 Nuclear Disarmament Mission Secret Ending Impossible Due to Bug
Metal Gear Solid V: The Phantom Pain has a secret. While the game is divided into two chapters, a hidden third chapter titled “Chapter 3: Peace” could supposedly be revealed by achieving complete nuclear disarmament within the Metal Gear Solid 5 multiplayer modes. While PS3 players managed to achieve this in 2020 using somewhat nefarious means, it has never been achieved legitimately and a recent investigation has concluded that it is an impossible task to complete without some form of cheating.
Achieving nuclear disarmament in Metal Gear Solid V: The Phantom Pain
When Metal Gear Solid 5 nuclear disarmament was achieved on PS3 in 2020, Konami declared this was done through “improper conduct”. An investigation by DidYouKnowGaming?, as spotted by VGC, proves Konami was correct. A group of players who called themselves The Anti-Nuke Gang initially tried legitimate methods. The problem they encountered was that a nuke should always be placed upon a player’s Forward Operating Base (FOB) system when it’s created. Thanks to players being banned but their assets remaining on the game’s servers, approximately 40 nukes weren’t attached to FOBs and these were impossible to destroy. Mission success was being blocked by a seven-year-old bug.
At this point, The Anti-Nuke Gang recruited a hacker called Stefferp. He then created “The Nuke Hunter Deluxe”, a bot that would allow a large amount of nukes to be disarmed without even playing the game. Only this could reduce that number down to 0, but Konami weren’t terribly pleased about this and banned Stefferp from the game. They’ve also steadfastly refused to fix the issue that is preventing the task from being completed legitimately. You can see the full video explanation below.
Until these nukes are fixed by Konami, players will never legitimately be able to view the third chapter of the game. Of course, the cutscene was datamined a long time ago and can be found on the internet if you do want to see it.
In other news, a 2001 build of Duke Nukem Forever has leaked onto the internet with a playable version promised to be made public in June. Elsewhere, a new Unreal Engine 5 tech demo shows an incredibly realistic train station that wouldn’t be out of place in a horror game.